v0.0.5A Progression Rework
Harvest Havens v0.0.8A » Devlog
v0.0.5A Changelog:
Experimental progression system rework: RESET RECOMMENDED
- Slime health will no longer increase with player level
- Upgrades are now slightly less effective and cost less
- Changed required levels to unlock new slimes: Green: 0 Blue: 2 Red: 5 Angel: 10 Boss: 15 Black: 20 Multi: 25
- Adjusted all slime health to match the players current progression
General Updates/Fixes:
- Made additional changes to hero movement ensuring they jump at the correct time
- Fixed some visual layout inaccuracies
- Adjusted level tutorial to display information relevant to the new progression system
Files
Harvest Havens v0.0.5A.zip 39 MB
Dec 04, 2024
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Harvest Havens v0.0.8A
Status | In development |
Author | Pixlix Studios |
Genre | Fighting |
Tags | 2D, Clicker, Endless, Idle, Low-poly, Monsters, Relaxing, Side Scroller, Singleplayer, Unity |
More posts
- v0.0.8A Major Fixes + NEW SLIME93 days ago
- v0.0.7A Minor Changes94 days ago
- v0.0.7A HotfixDec 19, 2024
- v0.0.7A Content UpdateDec 11, 2024
- Game Roadmap - Harvest Havens (Alpha)Dec 09, 2024
- v0.0.6A Hotfix 2Dec 09, 2024
- Known Major IssueDec 09, 2024
- v0.0.6A HotfixDec 07, 2024
- v0.0.6A New Area + Progression PolishingDec 07, 2024
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